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Silent Hill Origins preview

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Silent Hill Origins preview

Postby andre06 on Sat Mar 22, 2008 7:41 pm

Silent Hill Origins

I know that our member psp-guy really love this game, so I prepare some info about it


Gameplay
Silent Hill Origins follows the same basic formula of the previous titles in the series. It is shown from a third person perspective with alternating camera angles; however, rather than an option to move the camera around, the player can now press a single button to pan it behind Travis. The game also features no heads-up display, providing no status on health without opening the inventory. However, when Travis' health is critical, the edges of the screen will throb red, and a quickening heartbeat can be heard.

The game favors fully 3D controls instead of the "tank" controls seen in past titles (sans Silent Hill 4). This control scheme has been chosen to optimize handheld play. A new feature allows the player to quickly switch their equipped weapon with the use of the D-pad. This feature has been implemented due to the breakable nature of the weapons.

Unlike past titles, Silent Hill: Origins provides a more in-depth combat system, yet it does not stray from the series' trademark exploration and the ability to outrun some enemies. Throughout the town, Travis will find a number of melee weapons including hammers, scalpels, broken planks, wrenches, and even portable TVs. All of the weapons are breakable (a weapon's remaining strength is represented by a colored symbol), and some of the weapons, such as portable TVs and toasters, are one-shot weapons that break upon a single use, yet are considerably strong.

The game also introduces the "grapple" system, wherein some enemies may grab Travis, and certain button combinations are presented to the player in order for escape. While this feature is intended to increase suspense and action, many players consider it a vanity, as the only accomplishment if you win is a quick moment to attack while the monster is pushed back.

The "Otherworld" from the first, second and third installments returns, this time accessible by mirrors found throughout the game. The free movement between the two 'sides' creates a new twist on otherwise traditional (in the Silent Hill sense) puzzles. Often, actions performed in one world will affect the other; for example, raising a prop on the stage in the Theatre will create a similar item in its "Otherworld" form.


Graphics
The graphics for this installment most greatly resemble those of Silent Hill 1 and 2, especially on the PS2 port. Wile the PSP version is considered exceptional for a handheld, the PS2 version suffered form reduced the overall image quality to the blockier, mannequin character appearance. The combat system responds similarly as well, with the screen taking on a old film quality, becoming spotty and darkening significantly. The difference in image quality has made the PSP version be considered the better of the two.


Endings
Good Ending: Travis uses the completed Flauros to help Alessa stop the ritual. The Flauros' power creates a newborn baby, containing half of Alessa's soul. After this incident, a smiling Travis leaves Silent Hill and returns to his truck, as Alessa carries the baby out of the town. A conversation is then heard between Harry Mason and his wife as they find the baby, deciding to adopt her and naming her 'Cheryl'. Another conversation is then heard between Dr. Kaufmann and Dahlia where they agree to begin a summoning spell to draw Alessa's other half back to the town, even though it may take a long time.

Bad Ending: Travis awakens to find himself in a dark room tied to a metal table, and being injected with an unknown substance by someone. In a series of frenetic dream-like visions, Travis is made to believe he killed a woman he mistook for his mother, his father, and a hotel receptionist. Travis can be seen kneeling, looking at his bloodied arms in despair, before his form is suddenly briefly replaced by a monster resembling the 'Butcher'. Travis is left struggling on the metal table to an unknown fate.

UFO Ending: Just before Travis is about to open Riverside Motel room 502, a UFO appears. A grey alien steps out of the UFO to greet Travis, accompanied by a dog (presumably the same dog from Silent Hill 2's 'Dog Ending'). They invite Travis to join them on their spaceship, an offer which Travis accepts after inquiring if they had seen his truck (a parody of the first and second games), leaving Silent Hill in the UFO.

Source wikipedia

Some screens
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Last edited by andre06 on Mon Apr 07, 2008 5:15 pm, edited 2 times in total.
andre06
 

Postby psp-guy on Sat Mar 22, 2008 7:52 pm

Thanks, hopefully this will help me and others who play.
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